mayakhalil-cmd/INOSCULA
Build a realtime shader once and open it as native, editable material in Blender, Godot, Unreal, Unity and three.js. Bidirectional, with a live link. Free and open source.
GitHub repository with 7 stars and 0 forks.
Language: TypeScript
Topics: blender, blender-addon, gamedev, glsl, godot, godot-shaders, hlsl, materials, npr, painterly