gregorik/Rollback-Core
Deterministic GGPO-style rollback netcode for Unreal Engine 5 — fixed-step simulation, SaveGame-reflection state capture, UDP transport with input redundancy and reliable ACKs. MIT-licensed.
GitHub repository with 7 stars and 0 forks.
Language: C++
Topics: cpp, deterministic-simulation, fighting-games, gamedev, ggpo, multiplayer, netcode, rollback-netcode, udp, ue5