PanosK92/SpartanEngine
A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a physics simulation running at 200Hz, built over 10+ years of R&D
GitHub repository with 3,044 stars and 266 forks.
Language: C++
Topics: atmospheric-scattering, bindless, bsdf, car-simulation, cpp, cutting-edge, ecs, game-engine, gpu-driven, imgui