MultihogAurelius/SillyTavern-FatbodyDnDFramework
Started off as a humble "RPG State Tracker" but has since expanded into a more ambitious "game engine." The aim is to really build a D&D game framework inside SillyTavern with mechanical integrity. This isn't a narrative-first philosophy; it's game/mechanics first. Narrative emerges out of the mechanics working properly.
GitHub repository with 14 stars and 3 forks.
Language: JavaScript