IgorKonovalov/voxel-engine
Game-agnostic voxel engine in Rust: a streaming world of small voxels ray-marched in wgpu compute shaders, edited with deterministic operations that report what they changed, and queried for collision, acoustics and navigation. A library workspace, not a framework.
GitHub repository with 6 stars and 0 forks.
Language: Rust
Topics: compute-shaders, deterministic, game-engine, graphics, procedural-generation, ray-marching, rust, voxel, voxel-engine, wgpu