HOBOBO/AbilityKit
A Unity-based general-purpose game combat framework focused on skill systems and battle logic. Features frame-synchronized networking, data-driven skill pipelines, event-driven triggering, hierarchical FSM, and a pure C# runtime for server-side execution.
GitHub repository with 51 stars and 12 forks.
Language: C#
Topics: combat-system, ecs, event-driven, frame-synchronization, gameplay-abilities, server-authoritative, skill-system, state-sync, pipeline, triggering